“Invincible VS” has reached one million total players, Quarter Up, Skybound Entertainment’s in-house game development studio, announced Monday. 

The 3v3 tag fighter game first launched on April 30, with players joining since the game’s Open Beta on April 9. Since the debut of “Invincible VS,”  Skybound and Quarter Up have continued adding new character skins and gameplay patches while also maintaining their commitment to providing players with the “best possible fighting game experience,” per the company. 

Next, the team behind the game will focus on the future of the game through “continued balance updates, new content, community feedback and evolving experiences designed to keep the competition fresh long after launch.”

“Invincible VS” is available on Xbox Series X|S, PlayStation 5 and PC.

See below for more gaming news.

EXEC SHUFFLE 

Frank O’Connor and Brian Ullrich have been named as Bit Bot’s new creative director and studio general manager, respectively, the indie multimedia studio announced today. 

O’Connor brings nearly two decades of experience in worldbuilding, franchise development, and AAA production; he is chiefly known for his role as the franchise development director for the Halo series. At Bit Bot, O’Connor will spearhead the studio’s creative vision and guide the studio’s expansion into new original properties. 

“I’m delighted to become part of a small, focused and agile team—to help grow the studio and focus on telling cool stories, build captivating worlds and raise the quality bar for the portfolio of original and licensed projects Bit Bot has waiting in the wings,” said O’Connor in a statement. “The industry is changing, and I think Bit Bot’s commitment to fun, to originality, and to making its games and projects resonate with new and nostalgic audiences alike is a breath of fresh air.”

Ullrich brings his extensive experience working across video game companies like Nintendo, Microsoft, Electronic Arts, Kixeye and Realtime Worlds to Bit Bot. “I’m excited to bring AAA expertise to Bit Bot as the team continues to grow,” said Ullrich in a statement. “Working with the team to expand the studio’s portfolio and develop new original IP has already been an incredibly rewarding experience, and I can’t wait for fans to see what we’ve been working on.”

Bit Bot also announced a number of new advisors, including Brent Friedman, Tony Harman and Wyeth Ridgway.

LIVE EVENTS

The 2026 Tribeca Festival has announced its official games program for the festival’s 25th anniversary edition. This year’s slate features 12 selections, each eligible for the Tribeca Games Award, which honors an unreleased game for excellence in artistic storytelling.

Open to the public from June 10-14, the games gallery will host free playable demos of this year’s selections exclusively at Pier 57 in New York City.

This year’s program features several world premieres, including “There Are No Ghosts At The Grand,” a musical supernatural set at a crumbling hotel; and “LOFSÖNG,” where players build a bridge between what the past and possible future while exploring vast brutalist landscapes.

Festival attendees can also look forward to special talks and events, including “Luminaries: Dan Houser’s Absurd Ventures,” from Rockstar Games co-founder Dan Houser and his longtime writing partner Lazlow; an in-depth discussion between Mikael Kasurinen, creative director of “CONTROL Resonant” and Nia DaCosta; and immersive project, “Escape The Internet: Part 2,” from Lucas Rizzotto.

“It’s an honor to step into this role during such a landmark year for Tribeca,” said Casey Baron, Tribeca Festival Senior Programmer, Film & Games. “Over the years, the games program has been an early champion of titles that have gone on to critical acclaim and deeply resonate with players. This year’s selections reflect that legacy, showcasing the incredible breadth and ambition of storytelling in games today. I’m excited to continue to grow that vision in this new capacity.”

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